It Pays to be Suspicious

19th Mar 2014, 12:00 AM in The Cage
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It Pays to be Suspicious
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Apprenticebard 19th Mar 2014, 12:00 AM edit delete
Don't you feel so lucky right now, Alex?

It's not really his fault, though. Party members may steal from each other, fail to save each other, risk each other's lives, and generally be awful, but they rarely actively lead each other into traps.

At least, that's how it's supposed to work.
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The Chessmaster 7th Apr 2014, 12:41 AM edit delete reply
The Chessmaster
Ah, the old, "Can't you just assume I got a ten?" Hands up every single GM out there who's had a player flatly refuse to uncover their die.

Wait, that's a bit redundant, isn't it?
Disloyal Subject 5th Jun 2014, 12:15 AM edit delete reply
Disloyal Subject
Not really. The lulz of a fail are well worth the consequences for us.
19thsentry 7th Oct 2017, 11:01 AM edit delete reply
"ohsnap" = me in every D&D scenario