Destruction of the Dreaded Rubik's Cube

18th Jun 2014, 12:00 AM in The Corbomite Maneuver
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Destruction of the Dreaded Rubik's Cube
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Author Notes:

Apprenticebard 18th Jun 2014, 12:00 AM edit delete
I've been eating way too much sugar since the start of summer, so I kind of want to grab Alex's shoulders and warn him that eating this much sugar will make you feel terrible at some point. I'm sure we'll both figure it out at some point.
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Comments:

plymayer 18th Jun 2014, 12:52 AM edit delete reply
plymayer
Over complicated dice rolls etc was always a put off.
plymayer 18th Jun 2014, 12:53 AM edit delete reply
plymayer
These pages do kind of work. They accurately represent the changing norms in the early days of TOS.
kidra 18th Jun 2014, 7:01 AM edit delete reply
kidra
"We're not leaving until we get whatever we came for!" If your players don't know what they're supposed to accomplish, you're gonna have a bad time.
DeS_Tructive 18th Jun 2014, 9:11 AM edit delete reply
DeS_Tructive
Actually, when my players hopelessly miss the plot, I usually have the best time. But maybe that's because we usually run espionage/mystery type plots.
guy 18th Jun 2014, 9:53 AM edit delete reply
But do the players EVER know what it is they are supposed to accomplish?
guy 18th Jun 2014, 9:55 AM edit delete reply
Oh, and Terrence: The first thing to do is insure that you're not a claw machine. That would be bad.
Apprenticebard 18th Jun 2014, 11:47 PM edit delete reply
I think as long as the players can come up with SOME kind of objective, it doesn't particularly matter whether it's the "right" one. As long as you have a DM who can adapt, anyway.

But yes, having no objective at all is generally not positive.