Because Plots are Never Dangerous

18th Mar 2014, 12:00 AM in The Cage
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Because Plots are Never Dangerous
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Author Notes:

Apprenticebard 18th Mar 2014, 12:00 AM edit delete
If you want to stay alive in a roleplaying game, following the plot exactly may not be the best course of action. As with many things, it depends on the DM. Every second you're with the party is another chance for you to run into danger. Those nice potato farmers never seem to have the same level of mortality. On the other hand, they also don't have shiny magic swords that will help them get even more shiny magic items!

In Star Trek itself, of course, having more screen time greatly increases your odds of survival. Alex is so genre savvy that he takes the right course of action without even understanding what genre he's in, or why that course of action is correct.

Or maybe he's just lucky.
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Comments:

Stever 18th Mar 2014, 9:26 AM edit delete reply
Stever
Yes, but those potato farmers are the first ones attacked when a roaving band of outlaws come strolling by.
Apprenticebard 18th Mar 2014, 9:59 AM edit delete reply
I'm generally too lazy to note the existence of potato farmers in the first place. Coming up with actual relevant comments is oddly much more difficult than than just making comics. :P

By the way, any ideas how we can improve the site? Sleuth and myself haven't really done this before, so we're still kind of playing around with it.
kidra 25th Apr 2014, 12:48 AM edit delete reply
kidra
I think you guys are doing great. I've only just started writing comics myself so I can't give much advice other than keep doing what you're doing.
19thsentry 7th Oct 2017, 11:00 AM edit delete reply
Luck is a staple in every D&D game if you're good. I am very good.