You Can Worry Now
18th Apr 2014, 12:00 AM in
Where No Man Has Gone Before
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These are the Voyages
Seize the Plot
Next Best Thing to a Tavern
Because Plots are Never Dangerous
It Pays to be Suspicious
Set Phasers to "Blow Everything Up"
This Is What You Get For Following the Plot
In Which Spock Pauses to Draw in a Time of Need
Even More Imaginary Than Usual
Roll to Intimidate Probability
Ima Firin' My Phasers
What If I Disbelieve my Own Existence?
Somehow This Sounds Familiar
You Had to Give Her Ideas
I Am Commandeering this Enterprise
There Probably Won't be Consequences
Escape into Nowhereland
Charisma is More Important than Life Itself
And That's Really the Only Important Thing
Fool Me Twice
Let Me Just Carve It In Stone
The Coolness Outweighs the Potential Misuses
You Can Worry Now
Let's Play "Read the DM's Mind Instead of Being In Character for Once"
A Flair for the Dramatic
Hey Doc, Watch This
A God Am I
Priority One: Obtain Decent Snacks
In Which a Plan is Discussed
In Which the Plan Goes Awry
In Which the Plan is Salvaged
The Difference is not Always Obvious
And then I Dramatically make a Speech about Absolute Power
Into the Fire
It's, like, Bad in a Good Way
Can't Argue with That Logic
The Diety is Questioned
Don't Interrupt, Please and Thank You
That's Either Kind of Deep or Exceptionally Shallow
It Almost Makes Conflict Sound Positive
Honor Your Fallen Comrades! Honor them!
Return of the Snacks
The Rubik's Cube of Doom
Meanwhile, In Sickbay
Cookies & Captains
Who Needs Subtlety?
The Most Compelling Argument
It's One of These Polygons, Anyway
Destruction of the Dreaded Rubik's Cube
Attack of the Health Food
No Sense of Scale
He's not Exactly Wrong
Ten Minutes After These Ten Minutes
Emergency Meeting Time
In Search of Fun
Save My Place
Load My Place
18th Apr 2014, 12:00 AM
Worry about traps. Worry about your hitpoints. Worry about whether The other party members are going to stab you in the back. Worry about that shifty NPC from three sessions ago. Worry about everything the DM does. Worry about your project that's due Monday. Worry about your friends. Worry about your future. Worry about whether you are a good person. Worry about finishing your webcomic. Worry about whether all this worrying will significantly reduce your lifespan.
Then remind yourself that it's only a game.
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5th Jun 2014, 12:43 AM
Worry about whether you're a good person? Why bother?! I stapled an NPC's toes together for laughs while he was sulking over the social rogue blueballing him. I bit a demon's lips off and ate a partymate's dead familiar. And now I'm pillaging someone's mansion to raise funds to buy supplies to bake a cake laced with magical, psychoactive mutagens that I plan to give to a little girl so she kills her parents, removing her and the mansion's owner as competition in a flower festival's bouquet contest. I put Good on the chopping block when I signed on for THAT campaign.
I definitely worry about traps, though. That's just common sense.
11th Jun 2014, 10:13 AM
I could never play like that. Ever.
But not because I am snot nosed or a kill joy, simply because I have no ability to separate myself from my character, and I despise evil.
I ALWAYS play good.
Because justice prevails rarely enough as it is. Hell, the good guys winning is one of the biggest fantasies there is.
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