You Can Worry Now

18th Apr 2014, 12:00 AM in Where No Man Has Gone Before
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You Can Worry Now
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Author Notes:

Apprenticebard 18th Apr 2014, 12:00 AM edit delete
Worry about traps. Worry about your hitpoints. Worry about whether The other party members are going to stab you in the back. Worry about that shifty NPC from three sessions ago. Worry about everything the DM does. Worry about your project that's due Monday. Worry about your friends. Worry about your future. Worry about whether you are a good person. Worry about finishing your webcomic. Worry about whether all this worrying will significantly reduce your lifespan.

Then remind yourself that it's only a game.
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Comments:

Disloyal Subject 5th Jun 2014, 12:43 AM edit delete reply
Disloyal Subject
Worry about whether you're a good person? Why bother?! I stapled an NPC's toes together for laughs while he was sulking over the social rogue blueballing him. I bit a demon's lips off and ate a partymate's dead familiar. And now I'm pillaging someone's mansion to raise funds to buy supplies to bake a cake laced with magical, psychoactive mutagens that I plan to give to a little girl so she kills her parents, removing her and the mansion's owner as competition in a flower festival's bouquet contest. I put Good on the chopping block when I signed on for THAT campaign.
I definitely worry about traps, though. That's just common sense.
guy 11th Jun 2014, 10:13 AM edit delete reply
I could never play like that. Ever.
But not because I am snot nosed or a kill joy, simply because I have no ability to separate myself from my character, and I despise evil.
I ALWAYS play good.
Because justice prevails rarely enough as it is. Hell, the good guys winning is one of the biggest fantasies there is.